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Simulating the Use of Ancient Technology Works Using Advanced Virtual Reality Technologies

机译:使用高级虚拟现实技术模拟古代技术作品的使用

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摘要

This paper introduces a novel framework for the modeling and interactive simulation of ancient Greek technology works with the use of advanced virtual reality technologies. A novel algorithm is introduced for the realistic and efficient resolution of collisions that is based on an advanced collision detection approach that can also calculate in real-time the force that should be fed back to the user using a haptic device.Thus.the user is capable of manipulating the scene objects in the environment using haptic devices to simulate the sense of touch and stereoscopic imaging so as to be immersed in the virtual environment. Moreover, the virtual hand that simulates the user's hand is modeled using superquadrics so as to further increase the speed ofthe simulation and the fidelity of the force feedback. Extended evaluation of the systern has been performed with visitors of the Science Center and Technology Museum of Thessaloniki.
机译:本文介绍了一种使用先进的虚拟现实技术对古希腊技术作品进行建模和交互式仿真的新颖框架。基于先进的碰撞检测方法,引入了一种新颖的算法来实现逼真的,有效的碰撞解决方案,该算法还可以实时计算使用触觉设备应反馈给用户的力。能够使用触觉设备来模拟触摸感和立体成像,从而将其沉浸在虚拟环境中,从而在环境中操纵场景对象。此外,使用超二次元对模拟用户手的虚拟手进行建模,以进一步提高仿真速度和力反馈的保真度。塞萨洛尼基科学中心和技术博物馆的参观者对系统进行了扩展评估。

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