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首页> 外文期刊>International journal of human-computer studies >The movement patterns and the experiential components of virtual environments
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The movement patterns and the experiential components of virtual environments

机译:虚拟环境的运动模式和体验组件

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摘要

Human movement in virtual environments (VEs) is a largely unstudied area, and there are no well-established methods of measuring it in VEs. Consequently, it is unclear how movement affects the experiential side of VEs. We introduce a novel method of measuring and modelling human movement. A specific information entropy-based modelling method enabled us to identify different movement patterns and analyse the experiential components related to them. The data was collected by registering the movement patterns of 68 participants who were in a virtual house doing a search task. The experiential side of the VE was measured with the Experimental Virtual Environment Questionnaire (EVEQ). Four movement patterns were identified. In addition, fluent movement in VEs was related to a high sense of presence. Moreover, the participants who moved fluently in the environment assessed their skills high. The results show how movement is related the way in which people experience the VE. The movement analysis method introduced here is applicable to other related research areas as well.
机译:虚拟环境(VE)中的人体运动是一个尚未广泛研究的领域,目前还没有成熟的方法可以在VE中对其进行测量。因此,尚不清楚运动如何影响VE的体验面。我们介绍了一种测量和建模人体运动的新颖方法。一种基于信息熵的特定建模方法使我们能够识别不同的运动模式,并分析与它们相关的体验成分。通过记录在虚拟房屋中执行搜索任务的68位参与者的运动模式来收集数据。 VE的体验方面是通过实验虚拟环境问卷(EVEQ)进行测量的。确定了四个运动模式。另外,VE中的流畅运动与高度的存在感相关。此外,在环境中流利移动的参与者对他们的技能评价很高。结果表明,运动与人们体验VE的方式如何相关。这里介绍的运动分析方法也适用于其他相关研究领域。

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