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首页> 外文期刊>International Journal of Technology Management: The Journal of the Technology Management of Technology, Engineering Management, Technology Policy and Strategy >Object-oriented design and implementation of a web-enabled beer game for illustrating the bullwhip effect in supply chains
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Object-oriented design and implementation of a web-enabled beer game for illustrating the bullwhip effect in supply chains

机译:面向网络的啤酒游戏的面向对象设计和实现,用于说明供应链中的牛鞭效应

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摘要

An important observation in supply chain management, popularly known as the 'bullwhip effect', suggests that demand variability increases as one moves up the supply chain. Empirical evidence suggests that the orders placed by a retailer tend to be much more variable than the customer demand seen by that retailer. This increase in variability propagates up the supply chain, distorting the pattern of orders received by distributors, manufacturers and suppliers. In this connection, the (popular) beer game [1] aptly illustrates the bullwhip effect. Various versions of this game have already been stipulated, starting with the original board-and-card version to computerised versions. The web-enabled versions allow for multiple players as well as a single player to play the game online. The software that has been designed and developed in that direction as part of this paper, is only one. Our analysis and design is based on sound principles of object orientation and the implementation is novel on several counts.
机译:供应链管理中的一项重要发现(通常称为“牛鞭效应”)表明,随着人们在供应链中的上移,需求的可变性会增加。经验证据表明,零售商下的订单往往比该零售商看到的客户需求变化更大。可变性的这种增加在整个供应链中传播,扭曲了分销商,制造商和供应商收到的订单模式。关于这一点,(流行的)啤酒游戏[1]恰当地说明了牛鞭效应。已经规定了该游戏的各种版本,从原始的纸牌到计算机版本。具有网络功能的版本允许多个玩家以及一个玩家在线玩游戏。朝着这个方向设计和开发的软件只是其中之一。我们的分析和设计是基于面向对象的合理原则,并且在很多方面都是新颖的。

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