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The Kinect: A low-cost, high-resolution, short-range 3D camera

机译:Kinect:低成本,高分辨率,短距离3D相机

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摘要

We present a novel application of the Kinect?, an input device designed for the Microsoft? Xbox360? video game system. The device can be used by Earth scientists as a low-cost, high-resolution, short-range 3D/4D camera imaging system producing data similar to a terrestrial light detection and ranging (LiDAR) sensor. The Kinect contains a structured light emitter, an infrared camera (the combination of these two produce a distance image), a visual wavelength camera, a three-axis accelerometer, and four microphones. The cost is~US $100, frame rate is 30Hz, spatial and depth resolutions are mm to cm depending on range, and the optimal operating range is 0.5 to ~5m. The resolution of the distance measurements decreases with distance and is ≤1mm at 0.5m and ~75mm at 5m. We illustrate data collection and basic data analysis routines in three experiments designed to demonstrate the breadth and utility of this new sensor in domains of glaciology, stream bathymetry, and geomorphology, although the device is applicable to a number of other Earth science fields.
机译:我们介绍Kinect?的新颖应用,这是专为Microsoft?设计的输入设备。 Xbox360?视频游戏系统。该设备可被地球科学家用作低成本,高分辨率,短距离3D / 4D相机成像系统,其产生的数据类似于地面光检测和测距(LiDAR)传感器。 Kinect包含一个结构化的发光器,一个红外摄像机(这两者的组合产生一个距离图像),一个可见光波长摄像机,一个三轴加速度计和四个麦克风。成本约为100美元,帧频为30Hz,空间和深度分辨率取决于范围,毫米至厘米,最佳工作范围为0.5至5m。距离测量的分辨率随距离而降低,在0.5m处≤1mm,在5m处约75mm。我们在三个实验中说明了数据收集和基本数据分析例程,这些实验旨在证明这种新传感器在冰川学,水流测深法和地貌学领域的广度和实用性,尽管该设备适用于许多其他地球科学领域。

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