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首页> 外文期刊>Canadian Journal of Physiology and Pharmacology >Cardiorespiratory and metabolic responses associated with children's physical activity during self-paced games
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Cardiorespiratory and metabolic responses associated with children's physical activity during self-paced games

机译:自定进度游戏中与儿童身体活动有关的心脏呼吸和代谢反应

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The aim of this study was to explore the possibility of identifying clusters of children's games based on estimated energy expenditures and (or) intensity when performed in a guided active play format. The study also investigated whether the identified active play game clusters were repeatable when the games were performed on different days. Children (9.7 ± 1.1 years; n = 12) were assessed for oxygen consumption, heart rate, energy expenditure (EE), and metabolic equivalent (MET) on a treadmill (at 4, 6, and 8 km·h -1 (0% grade)). HR and ActiGraph GT1M accelerometer (ACC) generated linear regression equations were used to estimate EE. The ACC (3 s epochs) were used for estimating METs in assigning percent time at medium-vigorous physical activity (%MVPA) of 10 self-paced games. The results showed a consistent range of EEs (ACC-equation) from 13.57 kcal·(5 min) -1 to 25.00 kcal·(5 min) -1 (p 0.05); EEs (HR-equation) from 29.72 to 42.49 kcal·(5 min) -1 (p 0.05); and %MVPA from 10% to 34% (p 0.05) (from ACC equations) across all games. These were reproducible from day to day (p 0.05). This study confirms the existence of active play children's game clusters that might be useful in formatting guided active play in a dose-response manner for children.
机译:这项研究的目的是探索以指导性主动游戏形式进行表演时,根据估计的能量消耗和(或)强度确定儿童游戏集群的可能性。该研究还调查了当在不同的日期进行游戏时,识别出的活跃游戏游戏群是否可重复。对儿童(9.7±1.1岁; n = 12)在跑步机上(分别在4、6和8 km·h -1时,氧耗,心率,能量消耗(EE)和代谢当量(MET)进行了评估(0 % 年级))。 HR和ActiGraph GT1M加速度计(ACC)生成的线性回归方程式用于估算EE。 ACC(3 sepoch)用于估计MET,以分配10个自定进度游戏的中等强度身体活动(%MVPA)的时间百分比。结果表明,EEs(ACC方程)的范围从13.57 kcal·(5 min)-1到25.00 kcal·(5 min)-1(p <0.05)。 EE(HR方程)从29.72至42.49 kcal·(5分钟)-1(p <0.05);在所有游戏中,%MVPA从10%增至34%(p <0.05)(根据ACC方程)。这些都是每天可重现的(p> 0.05)。这项研究证实了活跃游戏儿童游戏集群的存在,这可能对以剂量反应方式引导儿童活跃游戏进行格式化很有用。

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