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首页> 外文期刊>Surgical Endoscopy >Distribution of innate ability for surgery amongst medical students assessed by an advanced virtual reality surgical simulator
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Distribution of innate ability for surgery amongst medical students assessed by an advanced virtual reality surgical simulator

机译:通过先进的虚拟现实手术模拟器评估的医学生手术固有能力的分布

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Background: Surgery is a craft profession requiring individuals with specific, well-documented innate aptitude for manipulative skills. Yet in most countries, the current selection process of surgical trainees does not include aptitude testing for the psychomotor and manipulative skills of candidates. Methods: A total of 125 participants (121 medical students and four expert surgeons) performed all 26 exercises of the da Vinci Skills Simulator, with six exercises being identified as metrics of aptitude for manipulative and psychomotor skills. The expert surgeons were enrolled as the control group to validate the performance of the most talented students. Results: Eight students (6.6 %) significantly outperformed the remaining 113, obtaining a median value of the sum of weighted overall score on the six selected exercises of 52.7 % versus 21.0 % (p < 0.001). In contrast, 14 students (11.6 %) performed significantly worse and well below the performance of the other 107, with a median value of overall score of 8.7 % versus 24.1 (p < 0.001). There was no statistically significant difference between expert surgeons (control group) and the eight talented students (62.1 % vs. 52.7 %, respectively; p = 0.368). No significant correlation between exposure to video games and overall score (ρ = 0.330) was observed. Conclusions: In terms of innate aptitude for manipulative and psychomotor abilities, the present investigation has documented two subpopulations that fall outside the norm for the group of medical students recruited for the study: (i) a small group (6.6 %) with a high level and (ii) a larger cohort (11.6 %) with low level (significantly below the norm) innate aptitude for surgery. Exposure to video game experience did not appear to influence performances on the da Vinci Skills Simulator.
机译:背景:外科是手工业,需要具有特定,有据可查的先天性才能的人掌握操纵技能。但是,在大多数国家/地区,当前的外科手术学员selection选过程并不包括对候选人的心理运动和操纵技能的能力测验。方法:共有125名参与者(121名医学生和4名专业外科医生)进行了达芬奇技能模拟器的全部26项练习,其中六项练习被确定为掌握操纵和心理运动技能的指标。专家外科医生被选为对照组,以验证最有才华的学生的表现。结果:八名学生(6.6%)明显胜过其余113名学生,在六项选定的练习中,加权总分总和的中位数分别为52.7%和21.0%(p <0.001)。相比之下,有14名学生(11.6%)的学习成绩明显较差,远低于其他107名学生的成绩,平均总得分的中位数为8.7%和24.1(p <0.001)。专家外科医生(对照组)和八名有才华的学生之间没有统计学上的显着差异(分别为62.1%和52.7%; p = 0.368)。在视频游戏的曝光率和总分之间没有发现显着相关性(ρ= 0.330)。结论:就天生的操纵和心理运动能力而言,本研究记录了两个亚群,这超出了该研究招募的医学生群体的标准:(i)一小群(6.6%),具有较高水平(ii)较高的队列(11.6%),其具有先天的低手术能力(明显低于正常水平)。接触视频游戏经验似乎并未影响da Vinci Skills Simulator的性能。

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