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首页> 外文期刊>Pediatrics: Official Publication of the American Academy of Pediatrics >Video game use in boys with autism spectrum disorder, ADHD, or typical development
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Video game use in boys with autism spectrum disorder, ADHD, or typical development

机译:在患有自闭症谱系障碍,多动症或典型发育的男孩中使用视频游戏

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OBJECTIVES: The study objectives were to examine video game use in boys with autism spectrum disorder (ASD) compared with those with ADHD or typical development (TD) and to examine how specific symptoms and game features relate to problematic video game use across groups. METHODS: Participants included parents of boys (aged 8-18) with ASD (n = 56), ADHD (n = 44), or TD (n = 41). Questionnaires assessed daily hours of video game use, in-room video game access, video game genres, problematic video game use, ASD symptoms, and ADHD symptoms. RESULTS: Boys with ASD spent more time than did boys with TD playing video games (2.1 vs 1.2 h/d). Both the ASD and ADHD groups had greater in-room video game access and greater problematic video game use than the TD group. Multivariate models showed that inattentive symptoms predicted problematic game use for both the ASD and ADHD groups; and preferences for role-playing games predicted problematic game use in the ASD group only. CONCLUSIONS: Boys with ASD spend much more time playing video games than do boys with TD, and boys with ASD and ADHD are at greater risk for problematic video game use than are boys with TD. Inattentive symptoms, in particular, were strongly associated with problematic video game use for both groups, and role-playing game preferences may be an additional risk factor for problematic video game use among children with ASD. These findings suggest a need for longitudinal research to better understand predictors and outcomes of video game use in children with ASD and ADHD. Pediatrics 2013;132:260-266
机译:目的:研究目的是检查自闭症谱系障碍(ASD)男孩与多动症或典型发育(TD)男孩相比,视频游戏的使用,并研究特定症状和游戏特征如何与各组中有问题的视频游戏使用相关。方法:参与者包括男童(8-18岁)的父母,他们患有ASD(n = 56),ADHD(n = 44)或TD(n = 41)。调查问卷评估了每天使用视频游戏的时间,室内视频游戏的访问,视频游戏的类型,有问题的视频游戏的使用,ASD症状和ADHD症状。结果:ASD男孩比TD男孩玩电子游戏花费的时间更多(2.1 vs 1.2 h / d)。与TD组相比,ASD和ADHD组在室内使用视频游戏的机会更大,并且在使用视频游戏方面存在更多问题。多变量模型显示,注意力不集中的症状预示了ASD和ADHD组的游戏使用有问题。角色扮演游戏的偏好和偏好仅预测了ASD组中游戏使用的问题。结论:ASD男孩比TD男孩花更多的时间玩电子游戏,而ASD和ADHD男孩比TD男孩花更多的视频游戏风险。注意力不集中的症状尤其与两组的视频游戏使用问题密切相关,角色扮演游戏的偏好可能是ASD儿童使用视频游戏问题的另一个危险因素。这些发现表明,需要进行纵向研究,以更好地了解ASD和ADHD儿童使用电子游戏的预测因素和结果。儿科2013; 132:260-266

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