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Playing on the edge: facilitating the emergence of local digital grassroots

机译:发挥优势:促进本地数字基层的出现

摘要

This paper describes the first phase of the Emergent Digital Grassroots eXpo (edgeX) project – a research and application project centred on mapping grassroots and amateur content creation, community engagement with new media, and strengthening local identity. Developed in conjunction with the City Council of Ipswich, a city of some 150,000 residents in regional Queensland, the edgeX project provides a site for local residents to upload creative content, to participate in competitions, to comment on each other’s work, and to develop new skills. Research goals associated with edgeX arise from a broader project of mapping the creative industries and their role in the knowledge economy, and a growing understanding of the significant part user-led content creation plays in these processes, especially including the role of amateur creatives.udThere has been little research to date into the potential of emerging amateur content creation to generate local content. Growth of information technology far outstrips our understanding of its role in social, behavioural, and organizational dimensions of knowledge creation and use. To develop effective information policy in conjunction with cultural and community planning, we need to understand the relationships among the social and material bases of knowledge work and communities, and information practices, artefacts, systems, and institutions (Peterson Bishop, et. al., 2003). The research project directly addresses these relationships, providing quantitative and qualitative data on grassroots content (co)creation and consumption, through competition events (modelled on ‘Expos’), through
机译:本文介绍了紧急数字草根eXpo(edgeX)项目的第一阶段,该项目是一项研究和应用项目,重点在于草绘草根和业余内容的创作,社区与新媒体的互动以及增强本地身份。 EdgeX项目与昆士兰州约15万居民的城市伊普斯威奇市议会联合开发,为本地居民提供了一个网站,供其上载创意内容,参加比赛,对彼此的作品发表评论并开发新作品。技能。与edgeX相关的研究目标来自于对创意产业及其在知识经济中的作用进行映射的更广泛的项目,并且人们对由用户主导的内容创作在这些过程中所起的重要作用,尤其是对业余创意人的作用的了解也日益加深。 ud迄今为止,鲜有关于新兴业余内容创作潜力来产生本地内容的研究。信息技术的发展远远超过了我们对其在知识创造和使用的社会,行为和组织方面的作用的理解。要制定与文化和社区规划相结合的有效信息政策,我们需要了解知识工作和社区的社会和物质基础与信息实践,人工制品,系统和机构之间的关系(Peterson Bishop等, 2003)。该研究项目直接解决了这些关系,通过竞争事件(以“ Expos”为模型),通过竞争活动提供了有关基层内容(共)创造和消费的定量和定性数据。

著录项

  • 作者

    Bruns Axel; Humphreys Sal M.;

  • 作者单位
  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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