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Making (a) difference in games Feminist game creation and other interferences with the Swedish video game industry’s reproduction of gendered sameness

机译:制作(a)游戏中的差异女权主义游戏创作和其他干扰瑞典视频游戏行业再现性别相同

摘要

Grounded in my passion for video games and motivated by my experiences of often feeling like not belonging in the stories told in games, this qualitative study investigates challenges and strategies for diversity in games from the perspectives of eight game designers. While feminist game scholars problematize the Swedish video game industry’s reproduction of the same stories targeted towards the same players (white, heterosexual, middle classed and relatively young males), few investigate in and propose directions for the industry to change its practices. By approaching game designers committed to diversity in games, the main aim for this study is therefore to gain knowledge on current processes of change. With social constructivist and posthumanist feminist theories, I diffractively analyze narratives from in- depth interviews, blog posts and panel discussions. The results of this study suggest that the industry has transitioned into an ‘openness’ towards diversity in games. However, the results also point at this openness as involving repressive practices where differences and diversity are forced into white, middle class, heterosexual and male sameness. Therefore, I argue that the pursuit of sameness works to exclude a diversity of voices from the stories told in games. I also conclude that the participants’ diffractive strategies, in how they visualize and allow for differences, create interferences with the industry’s reproduction of sameness.
机译:这项定性研究基于对视频游戏的热情,并受我经常觉得自己不属于游戏中讲述的故事的经历的启发,从八位游戏设计师的角度调查了游戏多样化的挑战和策略。女权主义游戏学者质疑瑞典视频游戏产业复制针对同一玩家(白人,异性恋,中产阶级和相对年轻的男性)的相同故事,但很少有人进行调查并提出改变该行业惯例的方向。因此,通过与致力于游戏多样性的游戏设计师接触,本研究的主要目的是获得有关当前变化过程的知识。借助社会建构主义和后人文主义的女性主义理论,我从深入的访谈,博客文章和小组讨论中对叙事进行了差异分析。这项研究的结果表明,游戏产业已朝着向游戏多样性转变的“开放性”过渡。但是,结果也表明这种开放性涉及压制行为,其中差异和多样性被强迫为白人,中产阶级,异性恋和男性相同。因此,我认为追求相同性的目的是要从游戏中讲述的故事中排除各种声音。我还得出结论,参与者的差异化策略(如何可视化和允许差异)会干扰行业复制相同性。

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    Markendahl Frida;

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