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BEHAVIOR-BASED INTERACTIVE EDUCATIONAL SESSIONS

机译:基于行为的互动式教育会议

摘要

A computer system interacts with a user with a behavioral state. An activity performed by an entity with a behavioral state is determined. A virtual character corresponding to the entity and performing the determined activity of the entity is generated and displayed. A mental state of the entity responsive to the virtual character is detected. In response to detection of a positive mental state of the entity, one or more natural language terms are provided to the entity corresponding to the activity performed by the virtual character. Embodiments of the present invention further include a method and program product for interacting with a user with a behavioral state in substantially the same manner described above.
机译:计算机系统以行为状态与用户交互。确定由具有行为状态的实体执行的活动。生成并显示对应于实体并执行所确定的实体活动的虚拟角色。检测实体响应于虚拟角色的精神状态。响应于检测到实体的积极精神状态,对应于虚拟角色执行的活动,向实体提供一个或多个自然语言术语。本发明的实施例还包括一种用于以与上述基本相同的方式与具有行为状态的用户进行交互的方法和程序产品。

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