首页> 外国专利> Taking mild to moderate mental health challenges of everyday people to point of sale: gift cards and gift sets

Taking mild to moderate mental health challenges of everyday people to point of sale: gift cards and gift sets

机译:将日常人群的轻度至中度心理健康挑战推向销售点:礼品卡和礼品套装

摘要

#$%^&*AU2017204669A120180125.pdf#####ABSTRACT The present invention is a mechanism to construct educational reflection cards for children, adolescents and adults using a unique card tiling system to draw themes from that enable mixing and matching for somewhat serious, somewhat playful and somewhat engaging and loving games and a way to take mild to moderate mental health challenges of everyday people to point of sale through gift cards and gift sets. The unique system of card tiling is suited for both the reflection card and game board tiles. The front of the reflection card is identical (mirrors) to that of the game board tile. The shape of the game boards resembles a bookmark. The size of the game boards is almost the same size as the reflection card. Number of players depends on the purpose and construction of the board game and the embodiment has various series such as 2KNOW series, WELLDAY series, The BANK series and Animated Character series (digital) graphical images designed of four characters Annabelle, James, AJ and Belle that grow chronologically and experientially across developmental milestones of baby, toddler, adolescent, adult, and old adult for themes that elicit helpful connections and provide emotional distance as the player is vicariously exposed as the animated characters reflect and voice their concerns.[ DON'TKNOW ANAaELiFE V.INS WITHi & RHU d*tenetoen IKNIOW SHOW TIME Cnrwur~'-IURS LABSELS ILe MUM. DAD !hU, YOU;. VS, PANMY MMWHlDSAJIWt rci tIOW JAMES, SAAB LLE AyTHERE ME NUMEMML FEE %I SaLF SAUnN& SCfrflM 2npME H4EWVF AJ r HEARTS' Idle. FIGUEn1
机译:#$%^&* AU2017204669A120180125.pdf #####抽象本发明是一种构造用于教育的反思卡的机制。儿童,青少年和成人使用独特的卡片拼贴系统来绘制主题使得混合和匹配变得有些严肃,有些好玩和有些参与性和爱好性游戏,以及应对轻度至中度心理健康挑战的方法每天人们通过礼品卡和礼品套装进入销售点。独特的卡片系统拼贴适用于反射卡和游戏板拼贴。反射的前面卡与游戏板磁贴相同(镜像)。游戏板的形状就像一个书签。游戏板的尺寸几乎与游戏板的尺寸相同。反射卡。参与者人数取决于董事会的目的和结构游戏和实施例具有各种系列,例如2KNOW系列,WELLDAY系列,BANK系列和Animated Character系列(数字)图形图像设计为四个按时间顺序和经验增长的角色Annabelle,James,AJ和Belle跨越婴儿,幼儿,青少年,成人和成年人的发展里程碑引发有益联系并与玩家保持情感距离的主题当动画角色反映并表达他们的担忧时,他们被暴露出来。[DON'TKNOW ANAaELiFE V.INSWITHi和RHUd * tenetoenIKNIOW开演时间Cnrwur〜'-IURSLABELS ILe妈妈。爸!,你; VS,潘美MMWHlDSAJIWIT ITIOW詹姆斯·萨博·李AyTHERE ME NUMEMML FEE%ISALF SAUNN&SCFRflM 2npMEH4EWVF AJ r心跳怠速。图1

著录项

  • 公开/公告号AU2017204669A1

    专利类型

  • 公开/公告日2018-01-25

    原文格式PDF

  • 申请/专利权人 ROSLYN FITZPATRICK;

    申请/专利号AU20170204669

  • 发明设计人 FITZPATRICK ROSLYN JEANETTE;

    申请日2017-07-07

  • 分类号G09B3/00;

  • 国家 AU

  • 入库时间 2022-08-21 12:45:15

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号