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Passive and Active Exercise-trainable Biofeedback Functional Electrical Stimulation System of Upper Limb
Passive and Active Exercise-trainable Biofeedback Functional Electrical Stimulation System of Upper Limb
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机译:上肢被动和主动运动训练型生物反馈功能电刺激系统
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摘要
The present invention is passive, active biofeedback training relates to the possible upper limb functional electrical stimulation device, the wrist is driven only by the attached electrical stimulator, and a manual mode to move the wrist by the feedback without electrical stimulation to the electrodes attached to the wrist sinjeongeun and bending of the bending sensor attached near the fingers and the palm; Attaching the electrodes to the wrist muscles and bend sinjeongeun, and the patient's finger and wrist movement to set the range of the patient is able to move through the deflection sensor and then automatically adjust the stimulation intensity within a set range of deflection sensor electrical stimulation intensity Secondary active mode and you can; Attaching the electrodes to the wrist bending sinjeongeun and muscle, and automatically adjusts the stimulation intensity is set within the range of the patient's finger and the palm of the one set by the extent to which the patient is able to move the bending sensor and the movement sensor for electrical stimulation bending strength Combined with the active assistance mode and the PC is driven by a PC program; Patient's finger and the palm of the movement to set the range in which the patient is able to move through the bending sensor is characterized by consisting of a PC and then coupled with a deflection sensor which is driven active mode and a PC program. The present invention having the above construction is, and to activate the muscles and nerves of the users who need rehabilitation treatment does this movement of the arm and fingers unnatural, causing the interest of the patient and configured to different modes to derive passive and active participation system This behavior is, passive training, depending on the symptom of the patient, and select an active training in conjunction with the PC content to induce an interest of the patient can be trained as a computer game, and has the effect of improving the recycling efficiency. ; 展开▼