首页> 外国专利> DISCARDING OF VERTEX POINTS DURING TWO-DIMENSIONAL GRAPHICS RENDERING USING THREE-DIMENSIONAL GRAPHICS HARDWARE

DISCARDING OF VERTEX POINTS DURING TWO-DIMENSIONAL GRAPHICS RENDERING USING THREE-DIMENSIONAL GRAPHICS HARDWARE

机译:使用三维图形硬件进行二维图形渲染时顶点的消失

摘要

This disclosure describes techniques for removing the vertex points during 2D graphics rendering using 3D graphics hardware The. According to the described techniques, it is possible to remove one or more vertex points during the 2D graphics rendering using the 3D graphics hardware. For example, the techniques may remove redundant vertex points in the display coordinate space by discarding the vertices point having substantially the same positional coordinates in the display coordinate space as the previous vertex point. Alternatively or additionally, this technique may remove the excess vertex points lie on a straight line. The removal of the vertex points lie on a straight line or a duplicate of the vertex points thereby allowing more efficient use of the hardware resources of GPU and increase the speed at which the GPU render an image on the display. ;
机译:本公开描述了用于在使用3D图形硬件The 2D图形渲染期间去除顶点的技术。根据所描述的技术,有可能在使用3D图形硬件的2D图形渲染期间删除一个或多个顶点。例如,该技术可以通过丢弃在显示坐标空间中具有与先前顶点相同的位置坐标的顶点来去除显示坐标空间中的多余顶点。替代地或附加地,该技术可以去除位于直线上的多余的顶点。顶点的去除位于直线上或顶点的重复上,从而允许更有效地利用GPU的硬件资源,并提高GPU在显示器上渲染图像的速度。 ;

著录项

  • 公开/公告号KR101337758B1

    专利类型

  • 公开/公告日2013-12-06

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20117015897

  • 申请日2009-12-07

  • 分类号G06T11/20;

  • 国家 KR

  • 入库时间 2022-08-21 15:44:08

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