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DISCARDING OF VERTEX POINTS DURING TWO-DIMENSIONAL GRAPHICS RENDERING USING THREE-DIMENSIONAL GRAPHICS HARDWARE
DISCARDING OF VERTEX POINTS DURING TWO-DIMENSIONAL GRAPHICS RENDERING USING THREE-DIMENSIONAL GRAPHICS HARDWARE
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机译:使用三维图形硬件进行二维图形渲染时顶点的消失
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摘要
This disclosure describes techniques for removing the vertex points during 2D graphics rendering using 3D graphics hardware The. According to the described techniques, it is possible to remove one or more vertex points during the 2D graphics rendering using the 3D graphics hardware. For example, the techniques may remove redundant vertex points in the display coordinate space by discarding the vertices point having substantially the same positional coordinates in the display coordinate space as the previous vertex point. Alternatively or additionally, this technique may remove the excess vertex points lie on a straight line. The removal of the vertex points lie on a straight line or a duplicate of the vertex points thereby allowing more efficient use of the hardware resources of GPU and increase the speed at which the GPU render an image on the display. ;
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