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Discarding of vertex points during two-dimensional graphics rendering using three-dimensional graphics hardware

机译:使用三维图形硬件在二维图形渲染期间丢弃顶点

摘要

This disclosure describes techniques for removing vertex points during two-dimensional (2D) graphics rendering using three-dimensional (3D) graphics hardware. In accordance with the described techniques one or more vertex points may be removed during 2D graphics rendering using 3D graphics hardware. For example, the techniques may remove redundant vertex points in the display coordinate space by discarding vertex points that have the substantially same positional coordinates in the display coordinate space as a previous vertex point. Alternatively or additionally, the techniques may remove excess vertex points that lie in a straight line. Removing the redundant vertex points or vertex points that lie in a straight line allow for more efficient utilization of the hardware resources of the GPU and increase the speed at which the GPU renders the image for display.
机译:本公开描述了使用三维(3D)图形硬件在二维(2D)图形渲染期间去除顶点的技术。根据所描述的技术,可以在使用3D图形硬件的2D图形渲染期间去除一个或多个顶点。例如,该技术可以通过丢弃在显示坐标空间中具有与先前顶点相同的位置坐标的顶点来去除显示坐标空间中的多余顶点。替代地或附加地,该技术可以去除位于直线上的多余的顶点。去除直线上的冗余顶点或多个顶点可以更有效地利用GPU的硬件资源,并提高GPU渲染图像以供显示的速度。

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