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METHOD TO GENERATE VIRTUAL WORLD EVENT NOTIFICATIONS FROM WITHIN A PERSISTENT WORLD GAME
METHOD TO GENERATE VIRTUAL WORLD EVENT NOTIFICATIONS FROM WITHIN A PERSISTENT WORLD GAME
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机译:从持久性世界游戏中生成虚拟世界事件通知的方法
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摘要
A mechanism is provided for generating event notifications for offline characters from within a persistent world online game. A player agent for an offline player includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent composes an event notification message and sends the message to the offline player. Event notification messages may include images, voice (text-to-speech), sound, or video. Offline players may receive event notifications at various messaging clients, such as personal computers and wireless telephones. A notification server may transmit the event notifications via existing communications channels, such as electronic mail, facsimile, instant messaging, text messaging, and voice communications.
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