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Method for generating virtual world event notifications from within a persistent world game

机译:从持久世界游戏中生成虚拟世界事件通知的方法

摘要

A mechanism is provided for generating event notifications for offline characters from within a persistent world online game. A player agent for an offline player includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent composes an event notification message and sends the message to the offline player. Event notification messages may include images, voice (text-to-speech), sound, or video. Offline players may receive event notifications at various messaging clients, such as personal computers and wireless telephones. A notification server may transmit the event notifications via existing communications channels, such as electronic mail, facsimile, instant messaging, text messaging, and voice communications.
机译:提供了一种机制,用于从持久性世界在线游戏中为脱机角色生成事件通知。用于离线玩家的玩家代理包括事件监视器,该事件监视器监视由游戏服务器维护的持久虚拟世界中发生的事件。当发生触发脱机玩家规则的游戏事件时,玩家代理会编写事件通知消息,并将消息发送给脱机玩家。事件通知消息可能包括图像,语音(文本到语音),声音或视频。离线播放器可能会在各种消息传递客户端(例如个人计算机和无线电话)上接收事件通知。通知服务器可以通过现有的通信渠道(例如电子邮件,传真,即时消息,文本消息和语音通信)发送事件通知。

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