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Animation system which employs scattered data interpolation and discontinuities for limiting interpolation ranges

机译:动画系统采用分散的数据插值和不连续性来限制插值范围

摘要

An animation system employs scattered data interpolation to provide fluent animation of still images. Discontinuities, such as cuts and holes, can be established within an image, to limit the range over which interpolation is carried out for a given deformation of a feature in the image, and thereby refine the control exerted by animated features. The amount of computational time and effort required to interpolate the change from one frame of an animation to the next is reduced by concentrating computation of the deformed image on areas of change. Computational requirements are further reduced by taking advantage of frame-to-frame coherence.
机译:动画系统采用分散的数据插值来提供静态图像的流畅动画。可以在图像内建立不连续点,例如切口和孔洞,以限制对图像中特征的给定变形进行插值的范围,从而优化由动画特征施加的控制。通过将变形图像的计算集中在变化区域上,可以减少插值动画一帧到下一帧的变化所需的计算时间和精力。通过利用帧到帧的一致性,进一步降低了计算要求。

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