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Toponimo: A geosocial Pervasive Game for English Second Language Learning

机译:Toponimo:用于英语第二语言学习的地理社交游戏

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This paper provides an overview of progress on the Toponimo project, a geosocial game for learning simple, location significant vocabulary. At the core, the technology relies on a crowd-sourced database of individual words which are 'linked' to physical locations via GPS data. A simple scoring system awards players for collecting and adding words to their environment. When adding words to the shared database, the player also has the option of adding other media such as images and sound files which will be associated with that location. This core mechanic can be expanded upon by a plug-in architecture which allows mini-games to be built 'on top' of the core game engine. We expect that these games will present rich opportunities for learners to acquire and rehearse vocabulary.
机译:本文概述了Toponimo项目的进展情况,该项目是一种地理社交游戏,用于学习简单的,具有重要意义的词汇。从根本上讲,该技术依赖于众包的单个单词数据库,这些单词通过GPS数据“链接”到实际位置。一个简单的计分系统奖励玩家收集和添加单词到他们的环境中。将单词添加到共享数据库时,播放器还可以选择添加其他与该位置相关联的媒体,例如图像和声音文件。该核心机制可以通过插件体系结构进行扩展,该插件体系结构允许将迷你游戏构建在核心游戏引擎的“顶部”。我们希望这些游戏将为学习者提供丰富的机会来获取和排练词汇。

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