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A mobile instructional pervasive game method for language learning

机译:一种用于语言学习的移动教学普华游戏方法

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摘要

In this paper, a mobile instructional pervasive game (M-IPG) learning method is proposed for improving students' learning achievements with respect to vocabulary, grammar, reading, and writing. An experiment was conducted to evaluate the effectiveness of the proposed approach in an EFL course at a university school. A total of 137 university students participated in the experiment, 67 of whom were assigned to the experimental group and followed with the M-IPG approach, whilst 70 students were in the control group and was taught with the mobile inquiry-based instruction. From the empirical obtained, it was found that the proposed approach could effectively promote students' learning achievement, as well as decrease their cognitive load of learning and perceptions of the use of M-IPG learning. It was found from the interviews that most of the participants perceived the M-IPG learning method to be a stimulating though challenging learning task that facilitated them in improving their location-based learning in the aspects of language learning and practice, learning contents recall, and confidence in using the language.
机译:在本文中,提出了一种移动教学普遍游戏(M-IPG)学习方法,以改善学生的学习成果,以了解词汇,语法,阅读和写作。进行了实验,以评估大学学校EFL课程中提出的方法的有效性。共有137名大学生参加了实验,其中67名被分配到实验组,随后采用了M-IPG方法,而70名学生在控制组中,并通过移动查询的教学教授。从获得的经验中获得,发现该拟议的方法可以有效地促进学生的学习成果,以及降低他们的学习载荷和对M-IPG学习的使用的看法。从面试中发现,大多数参与者认为M-IPG学习方法是一种刺激,尽管在语言学习和实践方面提高基于位置的学习,但学习内容召回的挑战性学习任务,但学习内容召回以及对使用语言的信心。

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