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Teaching and assessing an interdisciplinary science of design pilot course

机译:教学和评估设计学科的跨学科科学

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The role of design and creativity is well established in many disciplines in science, engineering and art. However, in computing science disciplines, specifically in the development of software systems and information technology, the computing educational community is struggling to include creativity and design in their teaching and research. Existing curriculum in computing science lacks the foundation necessary to systematically include these concepts in the learning experience. At Humboldt State University (HSU), as part of the National Science Foundation Science of Design (SoD) initiative, the authors have initiated a NSF funded educational and research project CNS-0614003, to build an interdisciplinary community with interest, experience and knowledge in teaching and learning creativity and design. During the fall of 2006, fifteen faculty from thirteen disciplines explored a variety of activities to facilitate the teaching and learning of creativity and design from an interdisciplinary perspective. In this paper we share the interdisciplinary curriculum developed and the results of the independent evaluation of students self assessment of teaching the course for two consecutive years.
机译:在科学,工程和艺术的许多学科中,设计和创造力的作用已得到充分确立。但是,在计算机科学学科中,特别是在软件系统和信息技术的开发中,计算机教育界正在努力将创造力和设计纳入其教学和研究中。现有的计算机科学课程缺乏将这些概念系统地纳入学习经验的必要基础。作为国家科学基金会设计科学(SoD)计划的一部分,在洪堡州立大学(HSU),作者发起了由NSF资助的教育和研究项目CNS-0614003,以建立一个对科学感兴趣,经验和知识的跨学科社区。教学创意和设计。在2006年秋季,来自13个学科的15名教师探索了各种活动,以从跨学科的角度促进创意和设计的教与学。在本文中,我们分享了跨学科课程的开发以及对学生连续两年对课程的自我评估的独立评估结果。

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