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The Evaluative Criteria of Computer-Based Vocabulary Learning Games

机译:基于计算机的词汇学习游戏的评估标准

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摘要

For many English learners, vocabulary learning is viewed as a burden. Digital game-based learning carries numerous potential to draw learners' attention and help them learn information effectively. Many game-based learning systems claim to foster the learning process. However, not all the games are suitable for vocabulary learning. Our aim is to provide the selection criteria for teachers when they apply game-based vocabulary learning for teaching. In this study, we firstly collected the criteria on evaluating game-based vocabulary learning from the previous research. Sixty-six criteria are chosen and divided into four dimensions (teaching, game, society, and technology) and fourteen categories. Next, some criteria are selected from the sixty-six ones through English teachers. Finally the selected criteria are ranked and given the weight calculated by ROC (Rank Order Centroid) according to students' preferences.
机译:对于许多英语学习者而言,词汇学习被视为一种负担。基于数字游戏的学习具有巨大的潜力,可以吸引学习者的注意力并帮助他们有效地学习信息。许多基于游戏的学习系统声称可以促进学习过程。但是,并非所有游戏都适合词汇学习。我们的目的是为教师在基于游戏的词汇学习中进行教学时提供选择标准。在这项研究中,我们首先从先前的研究中收集了评估基于游戏的词汇学习的标准。选择了66条标准,并将其分为四个维度(教学,游戏,社会和技术)和14个类别。接下来,通过英语教师从66个标准中选择一些标准。最后,对选定的标准进行排名,并根据学生的喜好通过ROC(等级顺序质心)计算权重。

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