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Designing a game based persuasive technology to promote pro-environmental behaviour (PEB)

机译:设计基于游戏的说服技术来促进亲环境行为(PEB)

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It is generally argued that the current state of degradation to environment is predominantly due to lack of appropriate human behaviour. Members of the civil society are slowly awakening to the ill-effects of inefficient waste disposal and are trying to contribute to the well-being and maintenance of the world we live in. While rules and regulations have been formulated by the governing bodies for segregating waste, efforts in this direction have not translated into a veritable pro-environmental behaviour among citizens. Pro-environmental behaviour (PEB) refers to behaviour that benefits the environment or harms the environment as little as possible. Many social processes and norms exert influence over our behavior. According to a popular thesis on human behaviour, known as the theory of planned behaviour (TPB), an individual's intention towards behavior, subjective norms and perceived control over his/her behaviour together leads to intentions and behavior [1]. School children exhibit a responsibility to induce changes in social norms for environmental friendly behaviours and are also natural early adopters of technology in this endeavor. We explore the use of persuasive technologies where behaviour-oriented design techniques are employed to change behaviors of users through persuasion and social influence. In this paper, we propose an approach for designing persuasive technologies for stoking pro-environmental behaviour and initiating waste segregation at source.
机译:人们普遍认为,目前环境退化的状态主要是由于缺乏适当的人类行为。民间社会成员正在慢慢意识到废物处理效率低下的不良影响,并正在努力为我们所生活的世界的福祉和维护作出贡献。理事机构已制定了规则和条例,以隔离废物,朝着这个方向的努力并未转化为公民之间真正的环保行为。环保行为(PEB)是指对环境有益或对环境的危害尽可能少的行为。许多社会过程和规范都对我们的行为产生影响。根据关于人类行为的流行论文,即计划行为理论(TPB),一个人对行为的意图,主观规范以及对他/她行为的感知控制共同导致了意图和行为[1]。小学生有责任促使人们改变对环境友好行为的社会规范,并且自然是这种努力的早期技术采用者。我们探索说服技术的使用,其中以行为为导向的设计技术被用来通过说服和社会影响来改变用户的行为。在本文中,我们提出了一种设计有说服力的技术的方法,该技术可激发环境行为并从源头发起废物分类。

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