【24h】

A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation

机译:实时地形可视化中多分辨率建模的比较

获取原文
获取原文并翻译 | 示例

摘要

One of the most important challenges in Computer Graphics is realtime rendering of terrain. This is due to the huge number of polygons used to represent these surfaces. Up to now, several works have appeared that attempt to reduce terrain visualisation time, some of which are based on multiresolution modelling. This method adapts the number of polygons of an object as a function of particular criteria in order to reduce the information that has to be computed for each frame. The ultimate purpose of this work is to compare the most popular multiresolution algorithms to have appeared in recent years, while at the same time examining some of the fundamental concepts underlying realtime terrain visualisation.
机译:计算机图形学中最重要的挑战之一是实时渲染地形。这是由于用于表示这些表面的大量多边形所致。到目前为止,已经出现了一些尝试减少地形可视化时间的工作,其中一些是基于多分辨率建模的。该方法根据特定标准调整对象的多边形数量,以减少必须为每帧计算的信息。这项工作的最终目的是比较近年来出现的最流行的多分辨率算法,同时研究实时地形可视化的一些基本概念。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号