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A Learning Environment Supporting Learners' Reflective Practice

机译:支持学习者反思性学习的学习环境

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摘要

In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consists of the following three phases: (1) introduction (studying the basics of Mindstorms used as a tool), (2) creative activities (producing playground equipment using Mindstorms), and (3) self-reflective activities on the creative processes (each group constructing a diagram describing their own creative processes and discussing the processes). We evaluate the effectiveness based on comparisons of pre- and post-tests and the contents of the participants' discussions. In particular, we confirm the following three learning activities: (1) the participants discussed their creative activities from various viewpoints, (2) they also discussed the viewpoints considered to be important for creative activities, and (3) they realized the importance of idea generation, idea embodiment, and collaboration in creative activities.
机译:在这项研究中,我们设计了一个学习环境,以培养参与者的创新态度,并评估其在大学课堂中的有效性。我们的教育计划包括以下三个阶段:(1)简介(研究Mindstorms用作工具的基本知识),(2)创新活动(使用Mindstorms生产游乐场设备)和(3)对Creative进行自我反思的活动流程(每个小组构建一个描述自己的创作流程并讨论流程的图表)。我们根据测试前和测试后的比较以及参与者讨论的内容来评估有效性。特别是,我们确认了以下三个学习活动:(1)参与者从各种角度讨论了他们的创造性活动;(2)他们还讨论了对创造性活动重要的观点;(3)他们意识到了想法的重要性创意活动中的创意,创意体现和协作。

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