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Online Interactive Game-Based Learning in High School History Education: Impact on Educational Effectiveness and Student Motivation

机译:高中历史教育中基于在线互动游戏的学习:对教育有效性和学生动机的影响

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Online games have become a part of our modern life. They are especially attractive to children and teenagers. A series of studies also show that e-learning not only triggers users'' intrinsic motivation, but also arouses peer cooperation and coordination. As for underachievers, it boosts their learning motivation and academic performance. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an ancillary tool to enhance users'' learning motivation and academic performance. After a four-week experiment conducted on eleven students, the paired sample t test analysis showed considerably impact on experimental group to significance .05. Besides, questionnaires exhibited that IGLS not only magnetized over ninety percent of students¡¦ participation but invigorated their learning will. The research presents positive result on enhancing students¡¦ learning motivation and academic performance.
机译:网络游戏已经成为我们现代生活的一部分。它们对儿童和青少年特别有吸引力。一系列研究还表明,电子学习不仅可以激发用户的内在动力,而且可以激发同伴的协作与协调。至于成绩不佳的人,则可以提高他们的学习动机和学习成绩。因此,该研究将交互式基于游戏的学习系统(IGLS)应用于初中历史教学,作为增强用户学习动机和学习成绩的辅助工具。在对11名学生进行了为期4周的实验后,配对样本t检验分析显示对实验组的影响显着至0.05。此外,问卷调查显示,IGLS不仅吸引了超过90%的学生参与,而且激发了他们的学习意愿。该研究在增强学生的学习动机和学习成绩方面取得了积极成果。

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