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SOA Applied: Engineering Software as Processing Unit of a Serious Game

机译:应用SOA:工程软件作为严肃游戏的处理单元

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A mechanistic model is an essential component of any simulation game. The development of such a model, including its elementary components, their relations and calculation rules, is a demanding, costly and fault-prone task. This task becomes even more complex if very realistic models are required, as it is mostly the case for serious games. Alternatively, proven simulation software can be integrated into the serious game, turning the game into an easy to use and motivating user interface, and the simulation program into a verified processing unit. In this article, we present a serious game dealing with water infrastructure planning, which interfaces to an engineering simulation software for necessary calculations. After motivating the combination of game and simulation software in this special case of water infrastructure planning, we focus on the characteristics of the software architecture and the development process. Data availability and data aggregation are identified as issues central to a successful implementation of the presented architecture. This case study thus reveals advantages and challenges of serious games employing service-oriented architectures (SOA).
机译:机械模型是任何模拟游戏的重要组成部分。这种模型的开发,包括其基本组成部分,它们的关系和计算规则,是一项艰巨,昂贵且容易出错的任务。如果需要非常逼真的模型,则此任务将变得更加复杂,这在严肃的游戏中尤为如此。或者,可以将经过验证的仿真软件集成到严肃的游戏中,从而将游戏变成易于使用和激发用户界面的游戏,并将仿真程序转变为经过验证的处理单元。在本文中,我们提出了一个严肃的游戏,涉及水基础设施规划,该游戏与工程仿真软件进行接口以进行必要的计算。在这种特殊的水利基础设施规划案例中,激发了游戏和模拟软件的结合之后,我们将重点放在软件体系结构和开发过程的特征上。数据可用性和数据聚合被确定为成功实现所提出的体系结构的核心问题。因此,本案例研究揭示了采用面向服务的体系结构(SOA)的严肃游戏的优势和挑战。

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