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A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application

机译:一种使用跳跃运动的数字遗产动觉方法:基克拉迪雕塑应用

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Recent advances in low-cost sensor technologies, such as Microsoft Kinect and Leap Motion allow bare hand or full body interactions to be easily included in interactive 3D applications. It has already been recognized that museums and heritage institutions can significantly benefit from this new paradigm by providing a more experiential and engaging approach to culture through interactive installations. This paper presents the development and evaluation of a cultural heritage application for learning about Cycladic sculpture, which places users in the role of the sculptor and lets them progressively create a statue by selecting and applying the appropriate tools. The application is based on bare hand interactions supported by Leap Motion. The evaluation results indicate that users found the experience positive and engaging, and lead to a number of issues for further consideration regarding the system setup and the user experience.
机译:诸如Microsoft Kinect和Leap Motion之类的低成本传感器技术的最新进展允许将裸手或全身交互轻松地包含在交互式3D应用程序中。人们已经认识到,博物馆和遗产机构可以通过交互式装置提供一种更具体验性和吸引力的文化方法,从而从这种新范式中受益匪浅。本文介绍了用于学习基克拉迪雕塑的文化遗产应用程序的开发和评估,该应用程序使用户处于雕刻家的角色,并让他们通过选择和应用适当的工具来逐步创建雕像。该应用程序基于Leap Motion支持的裸手交互。评估结果表明,用户发现体验是积极而吸引人的,并导致了许​​多问题,需要进一步考虑系统设置和用户体验。

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