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Self-Organisation in Games, Games on Self-Organisation

机译:游戏中的自组织,游戏中的自组织

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In this paper, we shed light on the phenomenon of self- organisation in the context of computer games. Self- organisation is an important concept that intersperses a broad range of real-world domains-from economy over ecology, the built infrastructure, distributed technologies to the life sciences. Yet, self-organisation is often hard to recognise and especially hard to control. Computer games can amend this problem by training players to cope with self-organising systems interactively. Here, they can continuously interact with self-organising systems, explore them without jeopardy and gain foundational insights in their dynamics. We present several examples of commercial titles that integrate aspects of self-organisation as well as several academically motivated games that explicitly build on top of it. We further propose a taxonomy on the use of self- organisation in gaming contexts and we conclude with an outlook on potential future works in this direction.
机译:在本文中,我们阐明了计算机游戏背景下的自组织现象。自组织是一个重要概念,它散布在现实世界的各个领域中,从经济到生态,已建成的基础设施,分布式技术再到生命科学。然而,自我组织常常很难被认识,尤其是难以控制。电脑游戏可以通过训练玩家交互性地应对自组织系统来解决此问题。在这里,他们可以不断地与自组织系统进行交互,在不受到危害的情况下对其进行探索,并获得有关其动力学的基础见解。我们提供了一些商业名称的示例,这些示例融合了自我组织的各个方面,以及一些明确建立在其之上的具有学术动机的游戏。我们进一步提出了一种在游戏环境中使用自组织的分类法,并对这一方向上的潜在未来工作进行了展望。

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