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Augmented Reality Application for Science Education on Animal Classification

机译:增强现实在动物分类科学教育中的应用

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At present, learning media for the introduction of animal classifications based on food types have been applied in education today using books as learning tools. Student learning process is directed at the student's ability to memorize information, the student's brain is forced to remember and hoard various information obtained from the educator. Therefore, based on the issue, an Augmented Reality technology is then proposed to create an interesting real-time 3-dimensional (3D) animation. The animations were built using Blender while the AR development process uses the Vuforia SDK. This application displays animal objects that are classified by type of food such as carnivores, herbivores, and omnivores. These results are then tested on an elementary school students (7-9 years old). The results obtained from 20 respondents explained that this application can help students understand the classification of animal groups by type of food and can be used as an alternative multimedia learning solution about animal classification.
机译:当前,用于学习基于食物类型的动物分类的学习媒体已经在当今的教育中使用书籍作为学习工具。学生的学习过程针对的是学生记忆信息的能力,学生的大脑被迫记住和from积从教育工作者那里获得的各种信息。因此,基于该问题,然后提出了一种增强现实技术来创建有趣的实时3D(3D)动画。动画是使用Blender构建的,而AR开发过程则使用Vuforia SDK。此应用程序显示按食物类型(例如食肉动物,食草动物和杂食动物)分类的动物对象。然后,对7-9岁的小学生测试这些结果。从20位受访者那里获得的结果解释说,该应用程序可以帮助学生了解按食物类型分类的动物,并且可以用作有关动物分类的替代性多媒体学习解决方案。

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