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ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design

机译:ARCHIMUSIC3D:音乐与精致的城市建筑设计之间的多模式嬉戏转换

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The commonly used 3D architectural design tools for urban environments fail to capture aspects of an urban design which are aesthetic as well as functional. This paper describes an innovative multimodal user interface through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. The proposed platform offers sonification of an Urban Virtual Environment (UVE), simulating a real-world cityscape, offering visual interpretation and musically playful modification of its soundscape. The system presented offers: The ability to view and convert an urban street to music (ready to play) based on a specific grammar of converting architectural elements to musical elements; secondly, the ability to transform this music in order to `harmonize' it based on musical rules as if composing and playing music; and finally, the prospect of converting back the aesthetically and harmonically “corrected” musical piece to a newly refined street or urban design, visualized in 3D. The presented platform comprises of three scenes, which compile the three main parts of the system's multimodal interface; e.g., the 3D scene, the Digital Audio Workstation (DAW) scene and the TouchOSC mobile controller. The purpose of this paper is to assist architects and urban designers in 1) identifying urban dissonances, 2) refining their design using musical rules and 3) interactively presenting the output both visually and acoustically.
机译:用于城市环境的常用3D建筑设计工具无法捕捉到既美观又实用的城市设计方面。本文介绍了一种创新的多模式用户界面,城市设计师可以通过该界面使用音乐组成规则和过滤器来处理特定城市环境的音乐转录,以识别不协调的实体,突出显示不平衡的部分并进行设计更正。拟议的平台可对城市虚拟环境(UVE)进行声音化处理,模拟现实世界中的城市景观,提供视觉解释并对其音景进行音乐上有趣的修改。提供的系统提供:基于将建筑元素转换为音乐元素的特定语法,可以查看并将城市街道转换为音乐(可播放)的功能;其次,具有根据音乐规则来“协调”音乐的能力,就像作曲和演奏音乐一样;最后,将以美学和和谐方式“校正”的音乐作品转换回以3D可视化的新改良的街道或城市设计的前景。所展示的平台包括三个场景,这些场景编译了系统多模式界面的三个主要部分。例如3D场景,数字音频工作站(DAW)场景和TouchOSC移动控制器。本文的目的是在以下方面帮助建筑师和城市设计师:1)识别城市的不和谐; 2)使用音乐规则完善其设计; 3)视觉和听觉上以交互方式呈现输出。

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