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ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design

机译:Archimusic3D:音乐与精致城市建筑设计之间的多模式俏皮变换

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The commonly used 3D architectural design tools for urban environments fail to capture aspects of an urban design which are aesthetic as well as functional. This paper describes an innovative multimodal user interface through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. The proposed platform offers sonification of an Urban Virtual Environment (UVE), simulating a real-world cityscape, offering visual interpretation and musically playful modification of its soundscape. The system presented offers: The ability to view and convert an urban street to music (ready to play) based on a specific grammar of converting architectural elements to musical elements; secondly, the ability to transform this music in order to `harmonize' it based on musical rules as if composing and playing music; and finally, the prospect of converting back the aesthetically and harmonically “corrected” musical piece to a newly refined street or urban design, visualized in 3D. The presented platform comprises of three scenes, which compile the three main parts of the system's multimodal interface; e.g., the 3D scene, the Digital Audio Workstation (DAW) scene and the TouchOSC mobile controller. The purpose of this paper is to assist architects and urban designers in 1) identifying urban dissonances, 2) refining their design using musical rules and 3) interactively presenting the output both visually and acoustically.
机译:用于城市环境的常用3D架构设计工具未能捕获城市设计的各个方面,这些设计是审美和功能。本文介绍了一种创新的多模式用户界面,城市设计师可以在应用音乐组成规则和过滤器的特定城市环境的音乐转录中,以确定不和谐的实体,突出显示不平衡的部件并进行设计校正。该拟议的平台提供了城市虚拟环境(UVE)的Sonofication,模拟了真实世界的城市景观,提供了视觉解释和对其Soundscape的嬉戏修改。提供的系统提供:能够基于将建筑元素转换为音乐元素的特定语法来查看和转换城市街道的音乐(即将发挥);其次,改变这种音乐的能力,以“通过撰写音乐和播放音乐来使用音乐规则”协调“它;最后,将美学和和谐“音乐件转换回新精致的街道或城市设计的前景,以3D形式化。呈现的平台包括三个场景,它编制了系统的多模式界面的三个主要部分;例如,3D场景,数字音频工作站(DAW)场景和Touchosc移动控制器。本文的目的是协助1)中的建筑师和城市设计师在1)中识别城市解散,2)使用音乐规则和3)在视觉上和声学上的交互式呈现输出。

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