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Two Design Experiments in Playful Architectural Adaptability

机译:有趣的建筑适应性的两个设计实验

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This paper presents two design experiments in playful architectural adaptability. The first is a tangible computational interface for the design of artifacts such as chairs. Framed within user-driven customization precedents and literature, it suggests ways in which computation can enable new ways of interacting with design knowledge. The second is an architectural installation that uses biometric data from human bodies to dynamically transform an occupant's experience of an enclosed space. Documenting the development of a series of prototypes, this experiment outlines an area of design inquiry we term "biometrically-responsive architecture", linking architectural spaces and the human body in new ways. Combining methods from architecture and computation, and emphasizing open-ended bodily interactions over symbolic transactions and goal-driven optimization, these two experiments outline ways in which architectural artifacts and spaces can interact with human designers and occupants in playful ways.
机译:本文提出了两个具有趣味性的建筑适应性的设计实验。第一个是用于诸如椅子之类的文物设计的有形计算接口。它以用户驱动的定制先例和文献为框架,提出了计算可以启用与设计知识进行交互的新方法的方法。第二种是一种建筑装置,该装置使用人体的生物特征数据来动态改变居住者对封闭空间的体验。记录了一系列原型的开发情况,该实验概述了我们称为“生物响应式建筑”的设计研究领域,以新的方式将建筑空间与人体联系在一起。结合了建筑和计算的方法,并强调了符号交易和目标驱动的优化之间的开放式身体交互,这两个实验概述了建筑文物和空间可以与人类设计师和居住者以有趣的方式进行交互的方式。

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