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Interactive Content Objects for Learning Digital Systems Design

机译:用于学习数字系统设计的交互式内容对象

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Interactive content objects (ICOs) are immersive digital tools (e.g., simulations or interactive experiments) that students can use to generate responses, analyze data, etc. That way they can follow given examples or experiment with their own conceived variants and thus come to new insights interactively. The integration of such tools into a learning system, in which theory is usually taught by means of texts and graphics, opens up new possibilities to apply what has been read directly and thus to understand it better. To teach a systematic approach to methods of designing digital systems, we have realized a collection of such interactive tools, which show in particular the connections between different methodical approaches of design procedures. Based on the latest web technologies, the design of the tools takes into account the possibility of embedding them in different learning scenarios (e.g., mobile or stationary). In the paper, we present some of these tools and show how to use them to provide a deeper understanding of the interrelationships between different theoretical approaches.
机译:交互式内容对象(ICOS)是沉浸式数字工具(例如,模拟或互动实验),学生可以用于生成响应,分析数据等,这样可以遵循给予以下示例或实验与他们自己的构思的变种,因此来到新的交互洞察力。将这些工具集成到学习系统中,其中通常通过文本和图形教导的理论,开辟了新的可能性来应用直接读取的内容,从而更好地理解它。为了教授设计数字系统的方法的系统方法,我们已经实现了这种交互式工具的集合,特别是在设计过程的不同方法方法之间表现出的连接。基于最新的Web技术,工具的设计考虑到在不同学习场景中嵌入它们的可能性(例如,移动或静止)。在论文中,我们展示了一些这些工具,并展示了如何使用它们来提供更深入地了解不同理论方法之间的相互关系。

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