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Smart Toys for Game-based and Toy-based Learning: A Study of Toy Marketers', Preschool teachers' and Parents' Perspectives on Play

机译:基于游戏和基于玩具的学习的智能玩具:对玩具营销人员,学龄前教师和父母的戏剧的研究

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Over the next years smart Internet-connected toys are expected to grow significantly in numbers. Our study explores smart toys' potential to deliver experiences related to playful learning. One key aspect of toys, such as the CogniToys Dino, Fisher-Price's Smart Toy Bear and Wonder Workshop's Dash Robot are their game-based and toy-based features and functions, which are suggested to have educational outcomes when used in play. Through a comparative investigation of toy marketers', preschool teachers' and the parents' of preschool-aged children's perspectives of smart toys potential - and a comparison to the actual play experiences of preschoolers discovered in earlier stages of research, we demonstrate how the educational potential of contemporary smart toys may be categorized into game-based and toy-based affordances that may be employed for specific educational goals in playful learning.
机译:在未来几年中,智能互联网连接的玩具预计将大大增长。我们的研究探讨了智能玩具,以提供与俏皮学习相关的经验的潜力。玩具的一个关键方面,例如Cognitoys Dino,Fisher-Price的智能玩具熊和Wonder Workshop的Dash机器人是他们基于比赛的基于游戏和基于玩具的特征和功能,这建议在玩游戏时具有教育结果。通过对比较调查的玩具营销人员,学龄前儿童和父母的智慧玩具潜力观点的看法 - 以及与早期研究阶段发现的学龄前儿童的实际发挥经验的比较,我们展示了教育潜力的方式当代智能玩具可能被分类为基于游戏和基于玩具的可供选择,这可能用于俏皮学习的特定教育目标。

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