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A Comparison of Film and Computer Generated Imagery Medium for the Learning of Chimpanzee Behaviours

机译:电影与计算机生成的成像媒介对黑猩猩行为学习的比较

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Knowledge of social interactions between animals has traditionally been passed on through observation and standard teaching materials such as lectures, books and documentaries. Serious games may be well suited to teaching animal behavior as they allow for easy control of what is being presented as well as interaction, in terms of moving around the environment and effecting behaviour of the virtual animals. We compare how the visual qualities of computer generated imagery (CGI) and film impact on learning and enjoyment. The reason for this comparison was partly as other work has shown how some human behaviour can be more easily communicated using CGI and to allow the impact of visual qualities to be better understood before studying the interactive CGI environments. Our findings suggest that when viewpoint is fixed people can identify animal behaviour equally well in both mediums. This validates further experimentation into the advantages of free viewpoint.
机译:传统上通过观察和标准教学材料,如讲座,书籍和纪录片,传统上传播了动物之间的社会互动的知识。严重的游戏可能非常适合教导动物行为,因为他们允许轻松控制在围绕环境的环境和影响虚拟动物的行为方面易于控制所呈现的互动。我们比较计算机生成的图像(CGI)和电影对学习和享受影响的视觉素质。这种比较的原因部分地与其他工作表明,在研究交互式CGI环境之前,可以更容易地使用CGI更容易地传达一些人类行为,以便更好地理解视觉素质。我们的研究结果表明,当观点来说是固定的人,人们可以在两个中等识别动物行为。这验证了进一步的实验到自由观点的优势。

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