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Learning by Imagining History: Staged Representations in Location-Based Augmented Reality

机译:通过想象历史学习:基于位置的增强现实中的阶段表示

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In the SPIRIT project, a location-based Augmented Reality (AR) application has been developed to stimulate the imagination of historical personal life at outdoor places. This paper presents quantitative evaluation results concerning the app's potential for educational purposes. They are based on 107 questionnaires filled by visitors of a Roman fort museum site, having used the AR app in a 40 min tour over several locations. At each place, users can turn into several directions and see keyed video representations of acting characters superimposed on their device's camera image. The fictional events are made up based on historical facts specific to the location. Next to issues with the novelty of the interaction, there has been an interrelation of the subjects self-assessed gaining of knowledge and the appreciation of the story's motivational factors.
机译:在灵魂项目中,已经开发了一种基于位置的增强现实(AR)申请,以刺激历史个人生活在户外场所的想象力。本文提出了关于该应用程序的教育目的潜力的定量评估结果。它们基于罗马堡博物馆网站访问者的107次问卷,在几个地点的40分钟之旅中使用了AR应用程序。在每个地方,用户可以转变为几个方向,并参看叠加在其设备摄像机图像上的作用字符的键控视频表示。虚构事件是根据特定于该地点的历史事实组成的。在互动新颖性的问题旁边,对知识的自我评估获得的受试者的相互关系以及故事的动机因素的欣赏。

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