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Design Patterns for Augmented Reality Learning Games

机译:增强现实学习游戏的设计模式

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Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft's Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
机译:预计增强现实(AR)预计将获得最近可用性的高质量可穿戴AR设备,如微软的Hololens。然而,与AR应用和游戏的互动设计仍然是传感器技术的实验和即将到来的创新,提供了新的方式。通过本文,我们的目的是为基于传感器的AR游戏提供设计模式的结构使用,这也可以向AR领域通报一般应用开发。

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