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The Study of Learner Context for the Development of Constructivist Learning Environment Model Combined with Mixed Reality Flipped Classroom to Enhance Creative Thinking in Product Design for the High School Students

机译:建筑学习环境模型发展的学习者背景与混合现实相结合的课堂加强高中生产品设计的创新思维

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Creative thinking can promote creativity and innovation skills to a learner which important in this 21st century for unlimited innovation. This aimed to study the learner's context which basically used in the development of constructivist learning environment model. The 65 high school students were the target group. Survey research was employed by self-learner's survey form in Open-ended question and Likert ration scales in 5 scales; examined by 3 experts based on the consistency with theoretical framework. The results in 6 part revealed that (1) Demographics: 38 females or 58.46% and the revealed that learners 31 of them or 47.69% was in high level of GPA or 3.00-3.50 (2) Learning experience: 65 learners or 100% experienced in lecturing, demonstrating, practice and textbook learning (3) Technology experience: they were in neutral level or as -x = 3.59, S.D = 0.64 (4) Creative thinking experience: presented in low level as -x = 2.98, S.D = 0.73 as well as (5) Product design experience that -x = 2.71, S.D = 0.68 and (6) Expectations of the learner towards learning: most learners required flexible learning styles in variety and independent study based on interest or -x = 4.89, S.D = 0.74. The results hence were concluded that the current model of learning management should be a learning style that is flexible of environment, discovery, and knowledge construction. This includes supporting the use of technology as a cognitive tool to enhance the construction of knowledge and creative thinking.
机译:创造性思维能促进创造力和创新技能,学习者在这个21世纪的无限创新的重要。这旨在研究这在建构主义学习环境的发展模式基本上都采用了学习者的背景。 65名高中学生的目标群体。调查研究是通过开放式的问题,并在5点李克特量表口粮表自学习者的调查形式使用;由3名专家基于与理论框架的一致性检查。在6中的结果表明,(1)人口统计学:38位女性或58.46%,并且发现它们中的学习者31或47.69%在高电平GPA或3.00-3.50(2)学习经历的:65个学习者或100%所经历在讲课,演示,实践和教科书学习(3)技术经验:他们在中性水平或-x = 3.59,SD = 0.64(4)创新思维的经验:在较低水平表现为-x = 2.98,SD = 0.73以及(5)产品设计的经验,-x = 2.71,SD = 0.68,对学习(6)学习者的期望:大多数学习者需要的品种和自主学习灵活的学习方式基于兴趣或-x = 4.89,SD = 0.74。结果因此被得出的结论是学习管理的当前模式应该是一个学习的风格是灵活的环境,发现和知识建构的。这包括支持使用技术作为认知工具,以提高知识和创造性思维的建设。

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