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Spherical environment maps for image-based rendering

机译:用于基于图像的渲染的球形环境图

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Spherical environment maps capture all of the light visible from a given point in space. From such a representation it is possible to render any perspective view along any direction from a fixed eye position located at the center of the sphere. In this paper this idea is extended to allow for eye movement within a bounded region of space. A novel method for reconstructing views from a set of precaptured images is presented. Image information is manipulated to create new views of the captured environment. These views provide correct parallax information from the particular viewpoint and, therefore, enable occluded regions to be viewed. Unlike other related methods, there is no reliance on geometric information, thus making the approach completely content independent. Basic interpolation techniques are employed to improve the quality of the reconstructed images and results are presented.
机译:球形环境映射捕获从空间的给定点可见的所有光。从这样的表示,可以沿着位于球体的中心的固定眼位置沿任何方向呈现任何透视图。在本文中,该想法延伸以允许在有界空间区域内的眼睛运动。呈现了一种用于从一组预制图像重建视图的新方法。操作图像信息以创建捕获的环境的新视图。这些视图从特定的视点提供正确的视差信息,因此,启用要查看的遮挡区域。与其他相关方法不同,毫无依赖于几何信息,从而使方法完全完全内容独立。基本的插值技术用于提高重建图像的质量和结果。

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