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Spherical environment maps for image-based rendering

机译:球形环境贴图,用于基于图像的渲染

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Abstract: Spherical environment maps capture all of the light visible from a given point in space. From such a representation it is possible to render any perspective view along any direction from a fixed eye position located at the center of the sphere. In this paper this idea is extended to allow for eye movement within a bounded region of space. A novel method for reconstructing views from a set of precaptured images is presented. Image information is manipulated to create new views of the captured environment. These views provide correct parallax information from the particular viewpoint and, therefore, enable occluded regions to be viewed. Unlike other related methods, there is no reliance on geometric information, thus making the approach completely content independent. Basic interpolation techniques are employed to improve the quality of the reconstructed images and results are presented.!28
机译:摘要:球形环境图捕获从空间中给定点可见的所有光。根据这种表示,可以从位于球体中心的固定眼睛位置沿任何方向绘制任何透视图。在本文中,此思想已扩展为允许眼睛在空间的有限区域内移动。提出了一种从一组预先捕获的图像重建视图的新颖方法。操纵图像信息以创建所捕获环境的新视图。这些视图从特定的角度提供正确的视差信息,因此,可以查看被遮挡的区域。与其他相关方法不同,它不依赖几何信息,因此使该方法完全独立于内容。使用基本的插值技术来提高重建图像的质量,并给出结果!28

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