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Etiquette in human computer interactions: what does it mean for a computer to be polite? or who needs polite computers anyway?

机译:在人类计算机互动中的礼仪:计算机礼貌的意味着什么?或者无论如何需要礼貌的计算机?

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We define Human-computer interaction (HCI) etiquette rules as a type of software design guideline aimed at facilitating smooth and effective interactions between humans and computers. They do so, by insuring that the software follows expected rules of interaction appropriate to the computer's role in a team. In particular, HCI etiquette rules from the cultural conventions of a particular group. In design of decision support tools to assist specific work groups such as a military intelligence analysts, a team of product designers, or the crew of a helicopter, it is particularly important to understand the sub-culture of that work group. In many domains, following the "etiquette" of the work groups can be key in getting human users to accept the software as part of the team, and to use its benefits. Software that does not follow rules of HCI etiquette, even if otherwise well designed may be rejected by users. For example, if the software interrupts too much during crisis periods, or fails to provide the type of interactions, such as justifications, or redirection of goals, that the user typically expects of his or her subordinates. The term human computer etiquette was first introduced by Miller and Funk. In this paper, our goals are to refine their definition of HCI etiquette, and define it as one (of many) types of HCI design rules, and to establish the necessity benefits of viewing HCI etiquette as an explicit category.
机译:我们定义人机交互(HCI)的礼仪规则,旨在促进平稳和人类与计算机之间的有效互动类型的软件设计准则。他们这样做,通过确保软件遵循互动适当的计算机的在球队中的角色预期规则。特别是,从一个特定群体的文化习俗礼仪HCI规则。在决策支持工具的设计,以协助特定工作组,如军事情报分析员,团队产品设计师,或直升机的机组人员,是要明白,工作组的次文化就显得尤为重要。在许多领域,继工作组的“礼仪”,可在获得人类用户接受软件作为团队的一员,并利用它的好处的关键。不遵循HCI礼仪规则,即使否则精心设计可以由用户拒绝软件。例如,如果软件中断,在危机期间过多,或未能提供交互,如理由,或目标重定向的类型,用户通常希望他或她的下属。术语人计算机礼仪最早是由米勒和芬克介绍。在本文中,我们的目标是完善其HCI礼仪的定义,并把它定义为一个(许多)类型的人机交互设计规则,并建立观看HCI礼仪作为一个明确的类别的必要性好处。

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