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Computer Education's Teaching-Learning Methods Using Educational Programming Language Based on STEAM Education

机译:基于蒸汽教育的教育编程语言计算机教育的教学学习方法

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STEAM is an acronym of Science, Technology, Engineering, Arts, and Mathematics. To realize the STEAM education, the factors on how to interrelate and integrate science, technology, engineering, art, and mathematics as well as the factors that are needed in realizing the STEAM education in creativity in addition to the considered factors in contents need to be decided, which in reality, makes the creation of STEAM materials into a system science or system engineering. This paper analyzed the statuses of STEAM education. And, suggested factors to realize successful STEAM education materials.
机译:Steam是科学,技术,工程,艺术和数学的首字母缩写。为了实现蒸汽教育,如何相互关联和整合科学,技术,工程,艺术和数学的因素以及在内容中所考虑的因素外,在创造力中实现蒸汽教育的因素决定在现实中,将蒸汽材料创建成为系统科学或系统工程。本文分析了蒸汽教育的状态。而且,建议的因素实现成功的蒸汽教育材料。

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