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Supporting creativity in teaching and learning of history through small-group production of mobile, location-based games

机译:通过小组生产移动,基于位置的游戏的小组生产支持教学和学习的创造力

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While much attention in research on computer games is about how they support learning processes, relatively little attention has been directed at how students themselves can create learning games for each other. The present study investigates how students are able to create mobile, location-based games for each other to facilitate learning of history. A learning scenario designed in collaboration with a history teacher, has groups of students create a game, play another group's game and create a digital media product about what they learned by playing the game. Qualitative methods, namely video, observation and interviews, were used to gather data from a field trial of the scenario. Based on initial analysis and some initial observations, which are presented in this paper, we are convinced that this is a motivating and rich way to learn and is a promising approach worthy of further study.
机译:虽然在计算机游戏的研究中关注他们如何支持学习过程,但对学生自己可以互相创造学习游戏的关注相对较少。本研究调查了学生如何能够为彼此创建移动,地点的游戏,以便于学习历史。一个学习场景与历史教师合作,拥有一群学生创建游戏,发挥另一组的游戏,并通过玩游戏创建一个数字媒体产品。定性方法,即视频,观察和访谈,用于收集来自场景的现场试验的数据。根据本文提出的初始分析和一些初始观察,我们相信这是一种激励和丰富的学习方式,是一个有助于进一步研究的有希望的方法。

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