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Supporting creativity in teaching and learning of history through small-group production of mobile, location-based games

机译:通过小组生产基于位置的移动游戏,支持历史教学中的创造力

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摘要

While much attention in research on computer games is about how they support learning processes, relatively little attention has been directed at how students themselves can create learning games for each other. The present study investigates how students are able to create mobile, location-based games for each other to facilitate learning of history. A learning scenario designed in collaboration with a history teacher, has groups of students create a game, play another group's game and create a digital media product about what they learned by playing the game. Qualitative methods, namely video, observation and interviews, were used to gather data from a field trial of the scenario. Based on initial analysis and some initial observations, which are presented in this paper, we are convinced that this is a motivating and rich way to learn and is a promising approach worthy of further study.
机译:尽管有关计算机游戏的研究主要关注它们如何支持学习过程,但很少有注意力集中在学生自己如何彼此创建学习游戏上。本研究调查了学生如何能够彼此创建基于位置的移动游戏,以促进历史学习。与历史老师合作设计的学习场景,让成群的学生创建游戏,玩另一组的游戏,并创建有关他们通过玩游戏学到的东西的数字媒体产品。定性方法(即视频,观察和采访)用于从场景的现场试验中收集数据。基于本文介绍的初步分析和一些初步观察,我们相信这是一种激励和丰富的学习方式,是值得进一步研究的有前途的方法。

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