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Mean field game among cloud computing end users

机译:云计算最终用户之间的平均场比赛

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The rapid development of Internet has given birth to a new business model: Cloud Computing. This new paradigm has experienced a fantastic rise in recent years and is in constant growth. The cloud computing is large distributed systems that employ distributed resources to deliver a service to end users using several technologies. the cloud computing has become increasingly complex by the fact that it uses several techniques. In this paper we propose a game theoretic framework for cloud computing end users which interact through the response time provided by the system and decide willingly to regulate their load to act in steady state. Because the users of a such system generally large, the game will be studied in the scope of mean field game.
机译:互联网的快速发展已经诞生了一个新的商业模式:云计算。近年来,这种新的范式经历了奇妙的崛起,并且处于不断增长。云计算是大型分布式系统,该系统采用分布式资源来提供使用多种技术的最终用户的服务。由于它使用多种技术,云计算变得越来越复杂。在本文中,我们向云计算最终用户提出了一种游戏理论框架,它通过系统提供的响应时间进行交互,并愿意调节其负载以在稳定状态下采取行动。因为这种系统的用户通常很大,所以游戏将在平均场比赛的范围内研究。

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