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Mean field game among cloud computing end users

机译:云计算最终用户之间的平均现场游戏

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The rapid development of Internet has given birth to a new business model: Cloud Computing. This new paradigm has experienced a fantastic rise in recent years and is in constant growth. The cloud computing is large distributed systems that employ distributed resources to deliver a service to end users using several technologies. the cloud computing has become increasingly complex by the fact that it uses several techniques. In this paper we propose a game theoretic framework for cloud computing end users which interact through the response time provided by the system and decide willingly to regulate their load to act in steady state. Because the users of a such system generally large, the game will be studied in the scope of mean field game.
机译:互联网的飞速发展催生了一种新的商业模式:云计算。近年来,这种新范例经历了惊人的增长,并且还在不断增长。云计算是大型分布式系统,它使用多种资源利用分布式资源向最终用户交付服务。云计算使用多种技术已变得越来越复杂。在本文中,我们为云计算最终用户提出了一个博弈论框架,该博弈论框架通过系统提供的响应时间进行交互,并自愿决定调节其负载以使其处于稳定状态。由于这种系统的用户通常很大,因此将在平均野外游戏的范围内研究游戏。

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