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The Trees Skeleton Extraction Based on Point Cloud Contraction

机译:基于点云收缩的树木骨架提取

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To achieve the trees three dimensional simulation, the most critical step is to extract the trees skeleton. This paper focuses on the point cloud contraction-based skeletal extraction algorithm, uses neighbors to build a transformation matrix, extract a discrete point set approximated to the real skeleton by Laplacian contraction, and constructs a 1D curve skeleton with the help of a weighted undirected graph and edge collapse algorithm. 1D curve form is more easy to operate, guide the reconstruction of three-dimensional model, solve the problem of incomplete data in the process of modeling.
机译:为了实现树木三维模拟,最关键的步骤是提取树木骨架。本文重点介绍基于点云收缩的骨架提取算法,使用邻居构建变换矩阵,通过拉普拉斯收缩提取近似到真实骨架的离散点集,并在加权的无向图的帮助下构造1D曲线骨架和边缘折叠算法。 1D曲线形式更容易操作,引导三维模型的重建,解决了建模过程中不完全数据的问题。

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