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Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice

机译:虚拟抛物线艺术节:虚拟学习实践社区的平台设计和学习策略

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This paper initiates the preliminary study on the designs of facilitating a virtual learning community of practice (VCoP). By means of a role-playing game, thematic plotting, and multi-learner engagement, a virtual learning environment is built as the primary learning metaphor into the discussion. First, the Best Digital Village (BDV) is introduced. Second, the parabola flight formula is chosen to be the thematic learning medium, and it is packaged with other learning tasks as a whole learning content called Parabola Festival. In addition to the framework of the system architecture, each learning scene and task is presented and explained as the secondary learning metaphor, including the strategy that uses team collaboration, peer evaluation, profile information, and so on. A Further discussion is made on the approaches based on the three aspects of learning interface design: learner-learner, learner-learning context, and learner-learning activities. Finally, the system prototype is briefly explained to empirically explore the promise of virtual learning worlds.
机译:本文对促进虚拟学习实践社区(VCoP)的设计进行了初步研究。通过角色扮演游戏,专题图和多学习者参与,虚拟学习环境被构建为讨论的主要学习隐喻。首先,介绍最佳数字村庄(BDV)。其次,选择抛物线飞行公式作为主题学习媒介,并将其与其他学习任务打包在一起作为一个整体学习内容,称为抛物线节。除了系统架构的框架之外,每个学习场景和任务都作为次要学习隐喻进行介绍和解释,包括使用团队协作,同伴评估,个人资料信息等的策略。基于学习界面设计三个方面的方法进行了进一步讨论:学习者学习者,学习者学习上下文和学习者学习活动。最后,简要解释了系统原型,以根据经验探索虚拟学习世界的前景。

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