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Design Tools for Online Educational Games: Concept and Application

机译:在线教育游戏的设计工具:概念和应用

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A research and development program initiated under the aegis of the Center for expertise and research of lifelong learning (SAVIE) has developed a series of generic educational game design shells to enable teachers, trainers and community service workers to create educational games that provide effective learning conditions and are adapted to their distance learning needs. These environments were based on the frame game concept and on the essential attributes of games. In this paper, we will first describe the context which deals with the development of generic shells for educational games. Then, we define the concept of educational games and present the indicators for choosing an educational game that is efficient. Then, we define the concepts of generic game shells and describe the interactive pedagogical design model. Finally, we show an example to illustrate how a generic shell such as that of the Parcheesi game can generate quality educational games adapted to the needs of learners studying in distant locations at various levels of schooling.
机译:在终身专业知识和研究中心(SAVIE)的主持下发起的一项研究和开发计划,开发了一系列通用的教育游戏设计框架,以使教师,培训人员和社区服务工作者能够创建能够提供有效学习条件的教育游戏并适应他们的远程学习需求。这些环境基于框架游戏概念和游戏的基本属性。在本文中,我们将首先描述与教育游戏通用外壳开发有关的环境。然后,我们定义了教育游戏的概念,并提出了选择高效教育游戏的指标。然后,我们定义通用游戏外壳的概念,并描述交互式教学设计模型。最后,我们以一个例子来说明如何使用通用外壳,例如Parcheesi游戏的外壳,来生成高质量的教育游戏,以适应在遥远的地方学习各种水平的学习者的需求。

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