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Efficiently-variable non-oversampled algorithms in virtual-analog music synthesis: A root-locus perspective.

机译:虚拟模拟音乐合成中的高效可变非过采样算法:根轨迹的观点。

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摘要

This thesis summarizes several contributions to the areas of musical signal processing and virtual-analog musical sound synthesis. In virtual analog music synthesis, the waveform oscillators and the audio filters are usually required to be smoothly modulated, often to audio rates. As such, efficient synthesis requires the design of efficiently variable algorithms for these synthesis blocks.; The design of efficiently variable filters requires the understanding of how they vary with their parameters. The most popular virtual-analog filters are of a class (pole-variable filters) which vary primarily via the motion of their poles. The Root Locus Method is proposed as a framework for understanding the variation of such filters, and several filters are analyzed as a demonstration, including popular analog filter types (the State-Variable Filter and the four-pole lowpass filter designed by Robert Moog). Root locus analysis also suggests directions for designing filters, or may be used directly in designs. This informs a series of experiments in creating digital filters in the style of Moog's lowpass filter, culminating in a few new designs.; The design of efficiently variable waveform generators is approached with the goal of reducing abasing artifacts in the generated waves. Popular waveforms in virtual analog synthesis are rich in harmonics, and their analog counterparts have extremely wide bandwidths, such that care must be taken when generating digital versions. A methodology is proposed whereby a useful subset of the desired waveforms can be derived from a Bandlimited Impulse Train (BLIT) via linear operations, which will preserve any bandlimiting which may exist in the BLIT. Further, methods for implementing BLITs are explored and contrasted, including a method introduced by the author.; Finally, methods for rendering visualizations of root loci are reviewed; as such visualizations are necessary in the use of the method as an analysis tool. A recent advance in implicit-function rendering was found to be of particular use, and its application to locus rendering allowed the creation of programs for interactive exploration of root loci and their behaviors, which assist in the goal of building user intuition into variable-filter behavior.
机译:本文总结了对音乐信号处理和虚拟模拟音乐声音合成领域的一些贡献。在虚拟模拟音乐合成中,通常需要对波形振荡器和音频滤波器进行平滑调制,通常调制为音频速率。因此,有效的合成要求为这些合成块设计有效的可变算法。高效可变滤波器的设计需要了解它们如何随参数变化。最流行的虚拟模拟滤波器属于一类(极点可变滤波器),主要通过极点的运动而变化。提出了“根轨迹法”作为理解此类滤波器变化的框架,并分析了几种滤波器作为演示,包括流行的模拟滤波器类型(状态可变滤波器和罗伯特·穆格设计的四极低通滤波器)。根源分析还建议了设计过滤器的方向,或者可以直接用于设计中。这为以穆格(Moog)低通滤波器样式创建数字滤波器而进行的一系列实验提供了参考,最终达到了一些新设计。为了减少所产生的波中的伪像伪影,着手设计高效可变波形发生器。虚拟模拟合成中流行的波形富含谐波,并且它们的模拟对应波形具有极宽的带宽,因此在生成数字版本时必须格外小心。提出了一种方法,其中可以通过线性操作从带限脉冲串(BLIT)导出所需波形的有用子集,该方法将保留BLIT中可能存在的任何带限。此外,探讨和对比了实现BLIT的方法,包括作者介绍的方法。最后,回顾了呈现根基因座可视化的方法。因为在使用该方法作为分析工具时,这种可视化是必要的。发现隐式函数渲染的最新进展特别有用,并且其在轨迹渲染中的应用允许创建用于交互式探究根基因座及其行为的程序,这有助于将用户直觉构建为变量过滤器的目标。行为。

著录项

  • 作者

    Stilson, Timothy Scott.;

  • 作者单位

    Stanford University.;

  • 授予单位 Stanford University.;
  • 学科 Music.; Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 433 p.
  • 总页数 433
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 音乐;无线电电子学、电信技术;
  • 关键词

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